BOMBANANA! Maze Module: Braille Maze to the Green Light

Bomb ModulesUpdated: 2026-09-17✓ manual-verified

The Maze module is a Hard-tier navigation puzzle. Its official rule: "Use the maze number written in Braille to move the red dot to the point with the green light." The quiet danger here is the first few moves — maze problems punish a rushed start before the rhythm settles.

How the Maze Module Works

  1. Set up. The module shows a maze. The target is a green-light point; the player moves a red dot.
  2. Read the maze number. A Braille number identifies which maze layout corresponds to a particular solution path/table row.
  3. Navigate. The Blind moves the red dot through the maze to the green light, guided by the relay.

Why It Is Hard

  • Braille digits are the input and the trap. A misread maze number sends the team to the wrong maze entirely. Have the Deaf read it back as a confirmation before anyone moves the dot.
  • Direction callouts need reference. Left/right/up/down must be from a single agreed perspective — same rule as the cable (wires) module guide.
  • There is often no undo. A wall hit can cost a strike, so move the dot one cell at a time and confirm each move.

A Cell-by-Cell Relay

  1. Deaf reads the Braille maze number; Mute confirms the route.
  2. Blind announces the red dot's current position.
  3. Team instructs one move at a time — "one up, one left" — and waits for the Blind to confirm the dot moved before the next.
  4. Continue until the red dot reaches the green light.

The maze first appears in the campaign as a fixed slot on Level 18 — see the campaign level database. For every module at a glance, start with the modules overview.

This page is a community guide — strategies reflect the launch version (September 2026) and may shift after patches. The in-game defusal manual is always the final authority.